April 9th, 2014
Big data do not solve the problem that has obsessed statisticians and scientists for centuries: the problem of insight, of inferring what is going on, and figuring out how we might intervene to change a system for the better.
March 28th, 2014

Sorry I missed this

moma:

Join us for the one or all of the Design and Violence Debates!

Design and Violence is an ongoing online curatorial experiment that explores the manifestations of violence in contemporary society by pairing critical thinkers with examples of challenging design work. For this debate series, spanning four evenings, the curators have chosen four provocative motions supported by case studies that will be argued for faults and merits.

Debate I: March 27, 6:30—8PM, Bartos Theater

Moderated by Design and Violence co-curator Paola Antonelli, the second debate centers upon The Liberator, the world’s first 3D printed gun. The gun’s designer, Cody Wilson, and author and journalist Rob Walker (New York Times, Design Observer, Slate) will deliver debate motions, after which will follow a discussion focused on open-source design, the limits of gun laws and rights, and our assumptions about the ethics of design.

March 28th, 2014
There’s a very important distinction between creating and problem solving. Problem solving is working to make an unwanted condition go away. Creating is bringing something into being that wasn’t there before.
March 22nd, 2014
Anthropology provides a kind of thick description that contextualises design processes and products, and design offers anthropology creative means of exploring and representing what it means to be human.
March 20th, 2014

My presentation on Cultural Affordances for IxDA NY

February 7th, 2014
Consumers have limited insight into their real preferences. This is especially true with respect to products that are radically different. What market researchers often underestimate is the degree to which consumers have difficulty imagining or anticipating a new and very different reality.
January 13th, 2014

procrastinaut:

new-aesthetic:

Twitter / pourmecoffee: ”Djibouti migrants try to capture cheap cell signals from Somalia to call relatives” (Photo: John Stanmeyer/@NatGeo) 

Wow. That’s some picture.

There is such a story in this photo about intersection of technology and culture and how products play a social role in our lives. 

Reblogged from Procrastinaut
November 21st, 2013
The most important Google Glass experience is not the user experience – it’s the experience of everyone else.

- Mark Hurst 

Reiterating the thesis of my DRC talk: “Products play a social role in our lives, whether or not we are using them.”

from: The Google Glass feature no one is talking about | Creative Good

November 11th, 2013
nevver:

Simple answers

The questions that get asked about every new technology…

nevver:

Simple answers

The questions that get asked about every new technology…

Reblogged from this isn't happiness.
October 29th, 2013
We plan around features and operational functions, leaving the customer experience as an unintentional byproduct of how the pieces and parts happen to come together.
Brandon Schauer on the problem of designing for experience
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“It’s not rocket science. It’s social science – the science of understanding people’s needs and their unique relationship with art, literature, history, music, work, philosophy, community, technology and psychology. The act of design is structuring and creating that balance.”
– Clement Mok